---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALL modelling on this page is done with Maya 4.5 alone.
Textures in photoshop 7.0


...a test after 4 days of work.


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------




Here are a few samples of my earlier works on a X-box / Pc tittle "The Chronicles Of Riddick, Escape From Butcher Bay" - published by Vivendy Universal Games. Hope U like them!









I hade to remove his "thing" which of course was highres modeled and shown on the original. But VUG (Vivendi Universal Games) thought it was too much to have so i hade to "cut it of".


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------












Poly count : body 1000tris head 400tris.
(It was somewhat challenging to transform all that detail from highres to that few of polygons for in game model and still contain dissent deformations and outlines.)


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


There is quite a lot of fov on some of the images plz notise that. And the eays on the black character ARE in fact in the "middle" of the head :)




















" ...too bad the limit on lowres model was set to 1000 tris for body and 500 for the head in most of the cases. "








------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


This is a really fast model that I made so I also can be one of the characters in the game. Didn't hade the time to fine-tune it as much as I wanted (of course).
Some things that are worth of mentioning: I am way to young to be presented in the game as I actually look so I roughen up myself a tiny little bit.
So I made highres look more like me and then redone it a little as well as the textures for the in game model.
Also the in game poly count for heads was very low and most of the polygons went to front (for facials and so on) so the neck is really low poly and kind of big to fit to all the massive convicts in the game.












------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


"...and a special section for my very first character made with help of polybump technology! ...yepp it is couple of years old! "


























------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


"...and when some help out on the objects department was needed I made those. The smaller objects are done in a day or two."